dozens reviewed Strixhaven by Wizards RPG Team
Review of 'Strixhaven' on 'Goodreads'
4 stars
Why I Picked It Up ##
I'm running a campaign for my friends!
It's D&D Hogwarts!
## What I Liked About It ##
It introduced a bunch of social mechanics that I really liked, and that my players enjoyed.
It's very playful and lighthearted.
It did a pretty good job at encouraging the players to be fantastic heroes, but also high school students with jobs and extracurricular activities and relationships to maintain. I dig that "slice of life" kind of writing.
## What I Didn't Like ##
The pacing gets really off towards the end. Year 4 is basically "drop out of school to fight the big bad guy." Kind of like how the last Harry Potter book was all camping.
It also got a little formulaic. Each trimester of each school year followed the same outline: 1) Wacky social encounter, 2) Combat!, 3) Exams. Which worked okay, I guess. But you always kind of knew what was happening.
I also don't feel like my players were ever really in any real physical danger. If you're running this, you'll need to spice up your encounters quite a bit.
## Who I'd Recommend It To ##
If you are somebody who complains about how unbalanced the "Three Pillars" of D&D are (Combat, Social, Exploration), then you should play this module for a spotlight on Social, with some good combat and exploration to boot.
I'm running a campaign for my friends!
It's D&D Hogwarts!
## What I Liked About It ##
It introduced a bunch of social mechanics that I really liked, and that my players enjoyed.
It's very playful and lighthearted.
It did a pretty good job at encouraging the players to be fantastic heroes, but also high school students with jobs and extracurricular activities and relationships to maintain. I dig that "slice of life" kind of writing.
## What I Didn't Like ##
The pacing gets really off towards the end. Year 4 is basically "drop out of school to fight the big bad guy." Kind of like how the last Harry Potter book was all camping.
It also got a little formulaic. Each trimester of each school year followed the same outline: 1) Wacky social encounter, 2) Combat!, 3) Exams. Which worked okay, I guess. But you always kind of knew what was happening.
I also don't feel like my players were ever really in any real physical danger. If you're running this, you'll need to spice up your encounters quite a bit.
## Who I'd Recommend It To ##
If you are somebody who complains about how unbalanced the "Three Pillars" of D&D are (Combat, Social, Exploration), then you should play this module for a spotlight on Social, with some good combat and exploration to boot.