Tomorrow, and Tomorrow, and Tomorrow

A novel

Hardcover, 401 pages

English language

Published July 5, 2022 by Knopf.

ISBN:
978-0-593-32120-1
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5 stars (4 reviews)

In this exhilarating novel, two friends--often in love, but never lovers--come together as creative partners in the world of video game design, where success brings them fame, joy, tragedy, duplicity, and, ultimately, a kind of immortality.

On a bitter-cold day, in the December of his junior year at Harvard, Sam Masur exits a subway car and sees, amid the hordes of people waiting on the platform, Sadie Green. He calls her name. For a moment, she pretends she hasn't heard him, but then, she turns, and a game begins: a legendary collaboration that will launch them to stardom. These friends, intimates since childhood, borrow money, beg favors, and, before even graduating college, they have created their first blockbuster, Ichigo. Overnight, the world is theirs. Not even twenty-five years old, Sam and Sadie are brilliant, successful, and rich, but these qualities won't protect them from their own creative ambitions or the …

1 edition

People and Places

5 stars

This is a very good book about relationships of all kinds - familial, romantic, friendly - and the relationships that are harder to define in a single word. Sure, it's also about video game design, narrative structure, being empathetic and kind, and a little love letter to Southern California. It feels like the 1990s, and also timeless. Zevin writes wonderfully about gender, race, age, and all the ups and downs of those definitions across generations.

Very highly recommended, for people who like people.

If-then

No rating

At it's best moments, this book does a really great job of being both about games and evoking the if-then logic of games and game decision points. It also has interesting stuff about game engines (how they shape and constrain creation) and collaboration (the Jobs+Woz dynamic of a salesperson and a designer). It also feels like it was written for late Gen-X or early Millenials - references to Donkey Kong, Oregon Trail, Everquest, etc.

I think I would've liked it more if it were shorter...I liked the first half much better than the second, and some of that is because the latter half ends up pulling in mass shootings and 9-11 in a way that didn't feel like it connected with the core of the novel.

I should add that I listened to this, and I do think reading it would provide even more of that if-then logic. It's hard …

Review of 'Tomorrow, and Tomorrow, and Tomorrow' on 'Goodreads'

4 stars

4.5 stars. I had a few doubts at points along the way, but in the end this lived up to the hype. It was just as good as everyone said (NYT, NPR, Kirkus). This great Bob Lefsetz post convinced me that I needed to read it. I was seriously hooked by the third chapter. Engaging, entertaining, thought-provoking and funny. I cared a lot about the characters.

avatar for Teaman2000@bookrastinating.com

rated it

5 stars

Subjects

  • American literature