How to Do Things with Videogames

This book might be part of the Electronic Mediations series.

In recent years, computer games have moved from the margins of popular culture to its center. Reviews of new games and profiles of game designers now regularly appear in the New York Times and the New Yorker, and sales figures for games are reported alongside those of books, music, and movies. They are increasingly used for purposes other than entertainment, yet debates about videogames still fork along one of two paths: accusations of debasement through violence and isolation or defensive paeans to their potential as serious cultural works. In

Paperback, 192 pages

English language

Published Aug. 5, 2011 by University of Minnesota Press.

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ISBN:
978-0-8166-7646-0
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OCLC Number:
894532699

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Subjects
  • Video games -- Social aspects

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