Introduction to game design, prototyping, and development

from concept to playable game--with Unity and C#

908 pages

English language

Published Sept. 10, 2015 by Addison-Wesley.

ISBN:
978-0-321-93316-4
Copied ISBN!
OCLC Number:
888354020

View on OpenLibrary

No rating (0 reviews)

This hands-on guide covers both game development and design, and both Unity and C#. Written by an instructor who helped pioneer America's #1 university game development program at USC, this guide illuminates the basic tenets of game design and presents a detailed, project-based introduction to game prototyping and development, using both paper and the Unity game engine. Jeremy Gibson presents prototyping as a core game design skill (much as sketching is a core artist's skill), taking a straightforward, commonsense approach that has been refined over many years of teaching beginners. Throughout, students are encouraged to experiment on their own, and to discover that most problems have multiple solutions.

1 edition

Subjects

  • Development
  • Computer games
  • Design
  • Application software
  • Unity (Electronic resource)
  • C# (Computer program language)
  • Video games
  • Programming